MURPHY'S LAWS OF COMBAT OPERATIONS ================================== - You are not Superman. - Keep it simple, stupid. - Automatic weapons, aren't. - Recoilless weapons, aren't. - Suppressive fire, won't - Incoming fire has the right of way. - If the enemy is in range, so are you. - Don't look conspicuous, it draws fire. - If it's stupid and it works, it ain't stupid. - When in doubt, empty your magazine. - The easy ways is always the mined way. - Try to look unimportant, they may be low on ammo. - Professionals are predictable, it's the amateurs that are dangerous. - Teamwork is essential, it gives them somebody else to shoot at. - Never draw fire, it irritates everyone around you. - Anything you do can get you shot, including doing nothing. - No combat ready unit ever passed inspection. - No inspection ready unit ever passed combat. - Never share a foxhole with someone who is braver than you are. - If your attack is going really well, it's an ambush. - No battle plan survives contact with the enemy. - Your weapon was made by the lowest bidder. - The enemy diversion you are ignoring will turn out to be the main attack. - The only thing more accurate than enemy incoming fire is friendly incoming fire. - When you have secured an area, don't forget to tell the enemy. - Make it tough enough for the enemy to get in, and you won't be able to get out. - A sucking chest wound is nature's way of telling you to slow down. - If you're short on everything but the enemy, you're in a combat zone. - The enemy invariable attacks on only two occasions - when you're ready for them and when you're not. - Suppressive fire only works on abandoned positions.